By Klaus Schredelseker,Florian Hauser
In fresh years, agent-based simulation has develop into a commonly authorised device while facing complexity in economics and different social sciences. The contributions offered during this ebook practice agent-based the way to derive effects from complicated types regarding marketplace mechanisms, evolution, selection making, and data economics. furthermore, the applicability of agent-based the right way to complicated difficulties in economics is mentioned from a methodological viewpoint. The papers provided during this assortment mix ways from economics, finance, laptop technological know-how, normal sciences, philosophy, and cognitive sciences.
Read or Download Complexity and Artificial Markets: 614 (Lecture Notes in Economics and Mathematical Systems) PDF
Similar game theory books
Auf foundation der Auktionstheorie und einer Befragung von a hundred börsennotierten Unternehmen untersucht Tilman Eichstädt den Einsatz von Einkaufsauktionen im Beschaffungsmanagement. Er zeigt, dass es zur Verbesserung des Auktionsergebnisses sinnvoll sein kann, je nach Beschaffungskontext unterschiedliche Variationen verschiedener Auktionstypen zu nutzen.
This ebook provides a market-consistent valuation framework for implicit embedded ideas in lifestyles assurance contracts. This framework is used to accomplish an empirical research in line with greater than 110,000 genuine and in-force existence policies and with a spotlight at the modeling of rates of interest. Its effects are the reply to the vital query posed within the pursuits: What price do the embedded concepts and promises thought of have?
This complete textbook introduces readers to the primary rules and functions of online game concept, in a method that mixes rigor with accessibility. Steven Tadelis starts with a concise description of rational choice making, and is going directly to talk about strategic and large shape video games with whole details, Bayesian video games, and huge shape video games with imperfect info.
This quantity includes 8 papers written via Adam Brandenburger and his co-authors over a interval of 25 years. those papers are a part of a application to reconstruct video game conception with the intention to make how gamers cause a couple of video game a crucial characteristic of the idea. this system — now known as epistemic online game idea — extends the classical definition of a online game version to incorporate not just the sport matrix or video game tree, but additionally an outline of ways the gamers cause approximately each other (including their reasoning approximately different gamers' reasoning).
Additional resources for Complexity and Artificial Markets: 614 (Lecture Notes in Economics and Mathematical Systems)
Complexity and Artificial Markets: 614 (Lecture Notes in Economics and Mathematical Systems) by Klaus Schredelseker,Florian Hauser